![]() ![]() At that point it just becomes another action game with some eerie set pieces, and you could get that from anyone, and dedicated action games were to be fair going to do it better obviously. The smooth combat wrecked them because basically it's hard to get a horror vibe from some monster you can reliable take down head on with a survival knife or something without breaking a sweat. "Homecoming" and "Downpour" both featured contextually formidable protagonists: one a military veteran, and the other a hardened prison inmate who basically slaughters someone in prison in the intro. This actually killed the "Silent Hill" franchise. It should be noted that certain series experimented with speeding things up, and letting you play with more responsive and intuitive controls, specifically because thousands of people were very vocal about saying what your saying now. Perhaps a mod will exist at some point, but to be fair,anyone who creates one is missing the point, and really if you want that, this might not be your thing. The slow movement speed and such is specifically so you can't quickly move around, out of the way, or easily dodge attacks, it's pat of the whole experience and what the core fan base wants, all of whom are easily capable of making a parody of these games if such things were removed. The initial control schemes and movement were designed specifically to be "messy" because they wanted to emulate the feel of a horror movie, that couldn't be achieved by a control scheme that just let you easily fight the monsters skillfully with your well honed video gamer reflexes that by the time these kinds of games ever existed were possessed by any kind of serious player. You have to understand Fatal Frame was a knock off of classic "survival horror" titles like Resident Evil and Silent Hill. That, coupled with the jank camera controls, results in some pretty bad game feel. Even the original trilogy didn't have characters that were this slow. As it stands, you're spending most of your time backtracking through the environment as you head towards your next objective, and doing so at unreasonably slow speeds. I'm not asking for sprinting, just to be able to cover ground a little more efficiently. There's room for nuance here - no one said anything about turbo speed. I personally enjoy it this way, and having a turbo speed mode would detract from the fear element in my most humble opinion. The slow speed is part of the atmosphere, it builds anxiety over being jumpscared. Originally posted by DankWestern:I wouldn't want to play this and feel anything but vulnerability. ![]()
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